Digital Therapy for Kid with ASD

Client: ImagiRation

Technology: Balsamiq, Unity, Adobe Creative Suite

Launch Project: ImagiRation.com/autism, MITA in iTunes

Project Description

There is broad scientific consensus that early and intensive behavioral intervention has the greatest chance of positive impact on an individual with Autism Spectrum Disorder (ASD). However, the availability, quality, and general funding for early-intervention programs is often lacking, leaving newly diagnosed children without adequate therapy during the most critical period of their development.

Parent-administered, iPad-assisted therapy has the potential to reduce the gap between the amount of therapy recommended for children with ASD and the amount they receive. Working with a team of neuroscientists, educators, artists and developers, we created MITA, an early-intervention application for children with ASD.

Children with ASD often focus on a single cue at a time, ignoring all other important features of an object. For example, a child who is asked to pick up a red crayon may over-attend to the cue “red” and pick up any available red object. This limitation is known as stimulus over-selectivity or “tunnel vision” and it can affect virtually every area of the child’s functioning. MITA games are designed to incrementally train a child’s ability to notice multiple features of objects and to mentally integrate those objects into a single gestalt.

MITA’s main objective is to test the hypothesis that regular, prolonged practice over the course of at least two years with the MITA application will result not only in a greater ability to attend to multiple cues and in reduction in stimulus overselectivity, but that it will also lead to vast improvements of transfer tasks measuring visuospatial as well as communicative skills.

From concept to launch and beyond, my role as one of the founding members behind this project has always been to ensure a smooth user experience for both administrators of the therapy, as well as the young child going through the daily exercises.

Project Contribution:

b

User Experience Design

Designed overall user experience of the application with an interface that’s intuitive for both kids and parents.  The application architecture makes it easy to progress throughout the daily sessions of the therapy. A robust parent control system ensures that parents have access to everything that is happening behind the scenes and have full controls over the settings of the therapy.

i

Documentation

Created full set of project documentation, including application map, user flows and wireframes. The documentation was crucial in finalizing decisions between all team members, including designers, developers, and stakeholders.

Motion Graphics in Unity

Work with developers and artists to create motion graphics for application. This includes animating Mr. Smiley, the whimsical animated character who provides kids with feedback on whether they answered puzzle questions correctly or not. In addition, this also includes developing numerous particle systems in Unity that act as a transition between each puzzle.

This is an important, exciting, and on-going venture. If you’d like to learn more, please get in touch.